![](/uploads/1/2/5/8/125844999/793568242.jpg)
That fox up there looks worried – rightly so. Misfortune Ramirez Hernandez (the titular Little Misfortune) might only have the best intentions, but between ambition and an overly encouraging narrator she might be on a dark path.Killmonday Games are following up their grim little adventure Fran Bow with another tale of a girl delving into places where not even the bravest adult would tread.
So, this subreddit seems a little inactive, which sort of makes sense, seeing as the game hasn't been released yet, but I figured I'd aid in running the hype train by recounting all of the potential lore clues I've been keeping track of since I first found out about this upcoming game. I'd love to work with you guys some more, so let me know if I missed anything! Without further ado, let's take a look at where my curiosity has taken me thus far.
![Little Little](/uploads/1/2/5/8/125844999/555853710.jpg)
Current Observations:- The game seems to take place in the 1980s (based on the clothing, a console ad on the train, etc.), likely in Sweden (Location where the game is being developed, where they took inspiration from, a bulletin board in the trailer is in Swedish). Specifically, one location, which Misfortune is in (regardless of whether or not she left), is called Openfields. This is also a fictional town.- A notebook in the trailer says 'Benjamin', -(u?)hanelius' (possibly a surname or something similar), 'Redfox' (we see a sentient fox several times in the trailer and teasers.perhaps his full name is 'Benjamin???hanelius Redfox?), and 'Morgo', presumably the Kamala-like creature drawn in the notebook. He bears a striking resemblance to Remor from Fran Bow, but not entirely (i.e., the horns are different shapes). Morgo also appears more than once in the trailer, including on another drawing that warns to 'b aware!'
One thing to keep in mind is that many people speculated that 'Remor' is short for remorse. If so, that would raise the question of what 'Morgo' is short for. In a certain language (Catalan I think?) It means 'mongoose', thought I'm not sure how that could be relevant.-Later in the trailer, a message written on a train window reads 'Be aware of the consequences', which mirrors the drawn message and The Voice's line about there being 'no right or wrong, only consequences'.- There seem to be reports of missing children in the area. There are also at least two instances of strange-looking children appearing and disappearing in an instant. In one of these cases, it seems that the missing child appears right next to her own poster, which could suggest that Misfortune is just imagining her there based on the poster, or, if we're giving Misfortune the benefit of the doubt, could mean that the missing children are now 'phantom' children who haunt the area.-Near a train station in one of the teasers, there are several messages posted on a bulletin board that mainly consist of messages along the lines of 'HIDE' and 'HIDE YOUR CHILD' along with images of Morgo.
This would suggest that Morgo is the reason these children are disappearing.-At several points in the trailer, characters are shown without irises or wearing masks. This includes seemingly normal people, like pedestrians and figures in Misfortune's family's old portraits.-One message carved into a tree in the trailer, presumable by magic, reads 'Patronus (jru?scuy)'. The word 'Patronus' itself doesn't appear as anything, but the phrase 'Expecto Patronus' means 'I await a patron', or, alternatively, 'I await a guardian' in Latin.
Since 'expecto' means 'I expect', it would make sense for 'Patronus' to mean 'patron' or 'guardian'. Could Misfortune be calling on some sort of protector?-One scene in the trailer shows Misfortune sitting at the table with her mother, who seems to be wearing a skeleton-like mask, and a life-sized figure made of hay and sticks. This could represent Misfortune's father, who is not seen anywhere in the trailer. This could also be the reason why Misfortune's mother is noted as being sad, and why Misfortune wants to win the Eternal Happiness for her. Tips for Theorists:-Since it's implied that the two games take place in the same universe, any elements in the game that are shared with Fran Bow should probably be considered completely real, i.e., the Luciferns and the pinecone people.
As of yet, I have not found another reason as to why these things would be shared hallucinations/daydreams by two different people in different locations several years apart.-There are potential hints about the story in @misfortunegame's Twitter messages. You guys probably know this one by now, but I thought I'd bring it up to be safe. In one tweet, they state that 'Strange things are uncovered as Little Misfortune visits the pet cemetery with a shovel!' In another, they mention that if Misfortune 'Forgot to hop of the train', she'd probably be 'somewhere far north in the country by now.' Which suggests that she's heading north, her destination presumably, based on a sign at the station, being Openfields.
The account also seems to imply that people in Openfields are indeed wearing masks-it isn't an illusion. ('Missing children and people hiding underneath masks. Something odd is definitely going on in Openfields.' )That's all I've noticed so far in the current teasers, as well as all the analysis advice I've come up with as of yet. Let me know if you guys come up with anything else! I'll keep updating this post as I can.:)Until next time,K. The Theoriest;D.
'Happiness to everything!' This is the mantra of Misfortune Hernandez, the sassy protagonist of Little Misfortune, a spooky game where children go missing and foxes lurk in the woods. She's a sweet little girl — but she's in a bad, bad world, and by the time her game ends, Misfortune will die.
You learn this particular fact almost immediately after you begin the game. It's no secret, just a fact of Misfortune's life. This is what the mysterious 'Mr. Voice' tells you as you join his peculiar game. Misfortune will die, but precisely how is a matter of mystery and circumstance until the final moments.
'Mr. Voice' is the mysterious guide of Little Misfortune, a disembodied voice that guides Misfortune out of her house and into the woods. You can hear Mr. Voice, and so can she. But can you trust him? All he wants is for Misfortune to play his game. If she does, the prize of Eternal Happiness will be hers. What his motivations truly are is shady throughout the game, but our own experiences and trepidation at Misfortune's eagerness helps to give the game a sense of unease.
Things are not right in Misfortune's world, and that's made clear pretty even from the opening minutes. Misfortune lives in a broken home. Her father is abusive, and her mother smokes and drinks regularly. The fantasy world that envelops Misfortune can easily be read as a form of intense escapism from her reality, but its true nature is only revealed at the end, and to say anymore would spoil the twist.
So, armed with either her trusty pet rock or a unicorn plush toy (her journey is guided, but not shaped, by player choice), Misfortune sets off on her grand adventure to win the prize of Eternal Happiness for her mother. The game is simple — it's an adventure-based sidescroller where players input simple choices and take part in mini-games to help Misfortune complete her quest and ultimately gain the prize of Eternal Happiness. The art is whimsical and gorgeous, resembling a children's story book. It's gorgeous, and extremely well-suited to the tale being told.
As Misfortune journeys, she finds out more and more about her world, the haunting visions that she encounters, and the perils of the world. The creatures that she meets along the way are bizarre, to say the least, and her reaction to them is the most bizarre of all.
Misfortune is the innocence of childhood personified, so when she sees a blunt-smoking, dancing bird and reacts with joy, you immediately want to take her by the hand, say, 'Sweetie, no,' and guide her away. She joins the duck for a dance anyway, and is worse off for the experience.
The entire game is guided by Misfortune's sweetness and naivety, and seeing the world from her own eyes is more than a bit frightening. Ghosts populate the streets, the demon realm is constantly encroaching on hers and adults become smiling, ghoulish figures. Something else is walking in her world too, snatching up little children in its jaws. It's delightfully creepy, and Misfortune is the bright, shining star of the adventure.
In a way, the player guiding her on her journey becomes her carer. You want to save Misfortune. She's an adorable character, and voiced by developer and artist on the game, Natalia Martinsson. She's vivacious, cheeky and pure. She doesn't deserve to die. But as the Voice says, she will, you just don't know how. All along your journey, even as you encounter ghost children and sneaky foxes, you're presented with the faint hope that you can save Misfortune, but all is not as it seems, and even the narration isn't being honest.
While Little Misfortune's adventure isn't long (it took me about 2.5 hours to emerge from the other side), it is very meaningful. Misfortune is a bundle of pure joy, and she's a delight to spend time with, even if her adventures come to an abrupt end. While Misfortune breezes and bluffs her way past the darker parts of her story, including a journey through a racy hamster nightclub, players will be all too aware of the sinister world that she dances in.
On the streets, adults around her wear 'Happy Face' masks to hide their true feelings, and as they pass by Misfortune they look like spectres on the street. While the world of Little Misfortune is our world turned up to 10, the truisms it utters are frightening. This starkness is where the horror of Little Misfortune thrives, even in the mundane, everyday life of its protagonist.
Little Misfortune is a game about lost innocence, trust and childhood. It's about morbid curiosity, and the charming adventures we all go on as kids. But it's not a happy tale, and the ending, while final (and expected), is heart-wrenching. Little Misfortune is just a short journey into the woods, but I'll be thinking about it, and its wily little protagonist, for a long time.
![](/uploads/1/2/5/8/125844999/793568242.jpg)